![]() Still need to see how this might translate to faster and more difficult songs (had a lot of difficulty with tap notes followed by slides in quick succession in one direction, haven't encountered anything similar yet.) Note responsivity seems to be fairly decent on a surface level understanding. Almighty Tapping Wizardįull Combo - Near Perfect (Gold/Green Glow only). Better luck next time champ.Īs with all Deemo games, at the end of each song your performance is graded by percentage, with better performances getting additional titles.Īll Charming - 100%. White Glow - note was played way too early/late(?*). Green Glow - note was played a little too early/late These are based off how close each note was played in relation to the judgement line (the white line at the bottom of the screen) There are 4 scoring categories when interacting with notes during a song. ![]() hold down for the entire duration of the note. Hold Note (New) - a black/white note with an accompanying glowing bar. ![]() slide your finger along the trail (can also tap if notes are spaced far enough if you prefer) Tap Note - your typical black/white note. Bare-bones explanation (your introduced to these within the first couple songs of the game)
0 Comments
Leave a Reply. |